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Post by LordJET on Feb 28, 2007 9:32:44 GMT -5
Greetings fellow Lords, here is my plan for week 3.
My overall strategy for this campaign is to reactivate the ships engines and crash it into Tirol 7 thereby destroying the Hulk and the enemy forces on the planet. In light of this here is the first stage of my plan.
Firstly my forces will attempt to locate and capture the control room to the Hulk, then my tomb syders shall attempt to repair it and a collision course for the planet will be plotted.
The control panel will then be rigged to only accept navigation alterations from my Tomb Ship placing command recievers elsewhere on the hulk well disguised.
Then in order to fool our erstwhile Necron allies I shall launch a raid on Tiorl 7 and capture one of the landing ships of the other races which will then be "shot down" over the hulk and made to crash onto the control centre hopefully preventing other races from trying to tamper with navigations.
This in all will hopefully hinder the other races from reactivating the hulk and if they (or I) manage to repair the engines then they will immediately activate heading towards the planet! Muahahahahahah
Any suggestions for improvement? I figure this stage of the plan will take approx three battles. 1 for aquiring the control centre, 1 for defending it or setting up recievers and 1 for capturing an alien vessel.
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Post by IncubiLord on Feb 28, 2007 15:34:22 GMT -5
Which ship?
From the Daemonweaver's information, you should now know that there are two capital ships comprising the base of the Hulk - the black crystal ship of the ancient enemy which lies beneath the Glasswind Heights and the large Tomb-ship which rammed into it at nearly a right angle - parts of which are visible and now called the Lazaras Belt.
There are also a few other Necron vessels beneath the surface, and the locals have created a tunnel-system around their vessels to that they can move freely between them and appear on the surface from a variety of hidden entrances.
Fighting your way past the Eldar and DE who've moved into the crystal ship could take a week by itself - possibly more, and there's no assurance you'll ever win that one. The Eldar in particular have a strong presence in the system.
You could, however, fight to defend the Lazaras Belt while you "helped" the locals repair their main vessel - conveniently over-writing their engine protocols while you're at it. This could be the goal for a week, followed by a week more fighting to clear the engines enough for ignition (they're currently buried around the opposite side of the equator from the Glasswind Heights).
That leaves you starting the hulk up at the end of Week 4, giving the other races Weeks 5-8 to stop your diabolical plan. That seems a bit long.
You might want to spend Weeks 5-6 on a backup plan before firing off the Tomb Ship's engines at the end of Week 6 - giving the other races 2 weeks to deal with the upcoming collision instead of 4. If something goes wrong, what's the next-best thing?
I'd remind you that the crystal ship's main weapons array is dangerous enough that the C'tan sacrificed a fleet to take it out of the War in Heaven. If you can't take it from the Eldar, perhaps you can at least keep them from getting the nicest bits?
A couple of small details, though:
If the locals couldn't repair their ship, it's probably due to a lack of proper supplies. Unless you're cannibalizing your own fleet, you might want to toss in a game or two to gather materials from the planet in the week where you're fixing the main ship.
The control room for the Tomb Ship is buried. If you're crashing a captured ship to isolate it from the other races, you'll want to collapse the tunnel leading to it.
Sometime after you start up the ship's engines, I hope you can get in at least one Necron vs. Necron battle (even if you need to loan out half your models). The locals are not going to be happy.
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Post by LordJET on Mar 1, 2007 6:10:53 GMT -5
Good idea ill focus on repairing the Necron ship this week.
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Post by LordJET on Mar 7, 2007 12:15:49 GMT -5
Ok heres my revised timetable:
Week 4: Either: 1) Striking raids against the orks supergun supply chain, 2) Defending Lazaras Belt repairs, 3) Ambushing Eldar for their soulstones and teleporting them into Tyranid hands on the planet (I know sounds strange but the idea is to distract them from the Glasswind Heights and move more forces away from the Hulk).
That is all dependant on which forces I play games with this week.
Week 5: Similar to Week 4 except perhaps raids on the Chaos Woods or the Dark Elves in the Glasswind Heights.
Week 6: Launch all out offensive on Chaos Woods in order to try and secure plus reactivate Necron Ships engines.
Week 7+8: Defend Chaos Woods from any interferring younger races and the native Necrons.
Best result: Hulk crashes into Tiorl 7 eliminating Space Hulk threat and everyone on planet surface.
Secondary plan: Orks complete super guns and panick about the incoming Hulk and blow it to pieces therefore destroying the Hulk threat.
Any comments/ideas?
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Post by IncubiLord on Mar 7, 2007 17:49:53 GMT -5
I'd suggest making Weeks 4-5 also include attacks on the external portions of the crystal ship's main weapons array (in the Glasswind Heights). You don't really want Orks to be your backup plan - they're terribly unsubtle and unreliable.
Weeks 7-8 should be all about keeping the engines clear of enemies, and the engines would be around the right-most band of the Lazaras Belt, not the Chaos Woods.
I like Week 6 being a sudden attempt to purge Chaos from the area, though, and we can probably keep the reactivation of the engines more to the fluff than the fighting. You could mention that the locals are doing it during your Week 6 reports (they want off this rock as much as you do).
I find it interesting that you haven't commented on the mysterious backup plan yet. Is it just that Lord JET wouldn't be aware, or do you find the idea uninteresting?
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Post by LordJET on Mar 8, 2007 5:44:56 GMT -5
I do find the backup plan interesting but Lord JET would have no reason to be aware of it, I have some experience of playing role playing games and using outside of character knowledge for your own ends in game is very bad sport so its just ingrained.
As regards to the backup plan I think it would either be reactivation of the warp engines, or somehow summoning that Chaos Demon in the Chaos Woods and turning to the Chaos Gods as its coming from that nutty Lord. Either way I cant react to it unless they slip up and my Tomb Ship can detect unexplained troop movements or something like that. I could put it into narrative but I'm unsure what you intend the backup plan to be so I don't want to mess up your story ark.
Also do you recommend an alliance with the Tyranids? Might be hard to put into fluff but I doubt our campaign goals clash. And its going to be hard to win as the only active player in a faction.
Thanks for the alterations to the plan I misunderstood when you said the engines were the opposite side of the equator to the Glasswind Heights.
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Post by IncubiLord on Mar 8, 2007 15:39:38 GMT -5
Lord JET would have no reason to be aware of it, I have some experience of playing role playing games and using outside of character knowledge for your own ends in game is very bad sport so its just ingrained. As an off-and-on Dungeon Master and role-player, I can appreciate that. Isn't he great? Hm, good point. Perhaps they'll make a mistake or two in the coming weeks... You could always decide that they're too trusting and helpful, or that some of them are still acting suspiciously and start a discreet investigation, though. Remember that you drive the Necron story. If you want your lord to be untrusting, you need to give us a hint of that to work with. Otherwise, it seems like Lord JET said, "Wow, that was easy" and never gave it a second thought. Oh, fun! If you can broker an alliance with the Tyranids, that would be great. You could discuss it with greyhunter before going public, and it would side-swipe the other players nicely. You'd be surprised how strong the Necron presence has been. When we wrote up the scoring system, I made sure my own faction (DE) wouldn't get hosed by under-representation, and the setup is working quite nicely for the everybody. Probably bad wording on my part. No worries there.
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Post by LordJET on Mar 9, 2007 5:22:10 GMT -5
Heh Heh Grey Hunter agrees, Ill be sending him the Soulstones of any Eldar I kill and he'll step up his attacks on Eldar, Imperials and Orks on the Planet, while staying off the Hulk. Necron Side Story coming up soon methinks. A Necron + Tyranid alliance...ouch
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Post by IncubiLord on Mar 9, 2007 16:39:40 GMT -5
That's going to be an interesting bit of narrative...
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Post by LordJET on Mar 10, 2007 5:13:41 GMT -5
Ok its posted in the side stories section under, Dark Alliance.
Fr the purposes of the campaign any Eldar I kill I will collect their corpses and teleport them to Grey Hunters Hive.
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Post by eldarcommander on Mar 26, 2007 10:08:13 GMT -5
Very nice, looks like we have a very strong prescence in the Necrons, at least in leadership. The Tyranid alliance was a very slick move, but when it is "offcially announced to the world" you might want to write in how it happened. Like the meeting and those such things.
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Post by eldarcommander on Mar 26, 2007 10:10:31 GMT -5
Nevermind, just saw the narrative, thanks.
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Post by LordJET on Mar 27, 2007 11:03:40 GMT -5
Its easy to lead when you have no followers
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Norminator
Skilled Tactician
Scourer of Life
Posts: 87
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Post by Norminator on Mar 30, 2007 14:21:58 GMT -5
What did happen to Raziel? He seemed all enthusiastic and then disappeared.
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Post by LordJET on Mar 31, 2007 3:24:15 GMT -5
Dont know its a shame he went though.
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