|
Post by witchking92 on Apr 16, 2007 9:27:23 GMT -5
Ohhhh... I really like Easye's idea, it would give an incentive to take locations, but still keep the campaign a narrative one. One problem is secrecy, once one race starts going for the relic, everyone else will know where it is.
Plus we already have all the systems in place, ie the scoring system(which you haven't seen) calculates the percents controlled in each area. We already have a site and a forum, it wouldn't be too tough to redesign those for a new purpose.
What does everyone else think?
Witchking92
|
|
|
Post by easye on Apr 16, 2007 9:37:26 GMT -5
One problem is secrecy, once one race starts going for the relic, everyone else will know where it is. I agree, it's a problem for the players to overcome with a clever strategy. Or maybe it's not a problem if you are confident that you can duff everyone else up enough. The percentage system could still be used to determine who controls a location at the end of the week in order to allocate a clue. One issue is that there is no advantage to staying in one location, until you are going for the artifact itself. Unless, you are trying to fool others into thinking it is the site of the artifact? Arggggg, circles within circles, I know that you know that I know kinda stuff. I think it would be fun, and moves us away from some of the traditional racial 40K stereotypes. Then, maybe the DE and Eldar won't be so inclined to align, or the different Imp factions, and even indivdual commanders could try to make a break for the artifact for themselves. The question is what kind of artifactt could draw so many different races?
|
|
|
Post by kyrolon on Apr 16, 2007 12:45:51 GMT -5
Sorry, my bad. I didn't know the Orks and DE were so sensitive about being called "bad guys" I'v e always pictured both as being willing to work as mercenaries for just about anyone, so perhaps they could be independents. I also like easye's idea too. One thing I was going to suggest anyway was that we try to have one moderator for each race (as I believe you did here) but also one moderator that belongs to no race which people could use to run covert ideas past. That was one thing that I thought needed a little bit of fixing with tiorl. The player reaction time was too easy and too guaranteed. It felt like some factions were simply countering people's plans instantly when they would have little or no knowledge of what was really happening. If we had one mod for the "secret stuff" who determined a likelyhood of success for any operation or provided various races with clues of what was going on then we could leave players free to try outlandish plans if they wish. Having the specific race mods a little more involved in their races might be good as well. They would need to be careful to walk a line between facilitating communication and making sure they don't take too much control. I would see them as being there to give direction to their race, and let them know if they were straying from whatever goal they are supposed to be pursuing. I think the Imperials had some problems in this regard in Tiorl. It was less a lack of organization, and more a case of not knowing what they were supposed to be doing. I would guess you had some communication from them about this though. Well, that's enough for my thoughts now. Continue to discuss. If we set up another thread for mechanics of the campaign I'll continue the discussion there. ~Dan
|
|
|
Post by LordJET on Apr 18, 2007 12:12:26 GMT -5
For the entire drawing all the races into the conflict side this scenario might work.
On the Eastern most fringe of imperial space everything has gone quiet on several planets in a localized area. With scout ships from several concerned parties discovering merely empty cities and no indication of the inhabitants. (The Imperial hook). For the Orks heck a load of unoccupied cites means lots of loot. For warp concerned races: DE, Eldar, Tyranid, Chaos etc All warp presence in the area has ceased, supposedly destroying parts of the webway, killing demons, and cutting loose creatures from the hive mind that enter the area, Eldar Farseer being unable to operate etc. Tau planets could also have been depopulated. And the Necrons wont have anyone to harvest. The Inquisition and Space Marines may be interested in its use against Chaos etc.
All that can be determined from the area is a strange ghost energy reading. Some days later this strange energy begins to be detected in a more densly populated area of the Galaxy and the races all struggle to uncover the mystery and put a stop or gain control of whatever is the cause. And which race controls this new weapon? Who knows moderators decide...
|
|